Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. Updated the texts for empty checkin message dialog. Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc. Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. 2D: Added: Tilemap.tilemapPositionsChanged. Get 30 Days of MarketBeat All Access Free, Sign in to your free account to enjoy these benefits. Removed "Changes of changeset" header on the Changesets tab (1379441), Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1263649), Physics: Fixed ClosesetPointCommand throwing an assert when executing jobs. Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages. (1378580), WebGL: Fixed iOS touch events crashing UI Toolkit. (1345217), Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources. (1333985), Asset Import: Elides the file path shown on the asset importing dialogue on Windows. Version Control: Improved load time performance. HDRP: Fixed parameter ranges in HDRP Asset settings. YouTube, American Consumer News, LLC dba MarketBeat 2010-2022. VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output. when boost is activated). (1356719), Shadergraph: Fixed Triplanar ShaderGraph node to handle arbitrary input and output coordinate spaces. Earnings Summary For their last quarter, Unity Software (U) reported earnings of -$0.18 per share, beating the Zacks Consensus Estimate of $-0.20 per share. XR: Updated XR Interaction Toolkit to 1.0.0-pre.5. HDRP: Fixed NeedMotionVectorForTransparent checking the wrong flag. Added an inner ScrollView to InputFields. Now has proper "select all" and "copy" shortcuts for MacOS. Editor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package. (1363784). About Earnings Date Nasdaq provides visual. UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue. Visual Scripting: No more il2cpp crash caused by infinite recursion when generating AotStubs. The sale was disclosed in a legal filing with the SEC, which is available at this link. Please be aware that alpha versions are not finished products and are likely to contain bugs. most projects that are used to test packages within Unity) will now move the Assets instead of copying them. VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten. VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed. Fixed working mode error after migration from Unity Collaborate. See what's happening in the market right now with MarketBeat's real-time news feed. Vanguard Group Inc. grew its position in Unity Software by 17.2% during the first quarter. Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory. Editor: Refactored the Background task window for better performance and support multiple nested levels of progress. (1333514), UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. Editor: Fixed editor crashes when exiting and keeping a tutorial project. Its platform provides software solutions to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. unity_SHAr, unity_Lightmap, etc.) Burst: Fixed a super rare bug whereby if you kicked off two compilations very close together (most likely when running Unity in some sort of headless build-a-player mode), Burst could throw an exception on a burst hash cache file being locked by the process. Android: Added Adaptive Physics for Adaptive Performance. (1340476), Graphics: Fixed sporadic crashes when using Vulkan. (1267018). UI Toolkit: Added: Added a MultiColumnTreeView control in UI Toolkit. Updated file status icons. Analyze your Android game performance with access to low-level data via the System Metrics Mali package from ARM, and games on Samsung devices can now take advantage of Adaptive Performance 4.0 with support for visual scripting. The light blue line represents the company's estimated revenue based on the consensus of Wall Street analysts for each quarter. Finally, Capital World Investors grew its position in Unity Software by 40.3% during the first quarter. Editor: Improved performance when creating a new asset (especially in a large project). Services: Added Services top menu for services discovery. Package: Com.unity.live-capture 1.0.1 package to com.unity.live-capture 2.0.0-pre.3. Information is provided 'as-is' and solely for informational purposes, not for trading purposes or advice, and is delayed. (1323729), Asset Import: AssetDatabase.SetImporterOverride now fails when used on folders and does not write to the .meta file. On Windows, adds an addition API for coalesced pen events. (1370904), Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. HDRP: Fixed anchor position offset property for the Light Anchor component. Profiler: Fixed Mesh buffers debug markup availability on vulkan. Burst: Upgraded Burst to use LLVM Version 12.0.0 by default, bringing the latest optimization improvements from the LLVM project. Financial Juice HDRP: Fixed screen space shadow when multiple lights cast shadows. Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. HDRP: Fixed memory leak with XR combined occlusion meshes. (1393395), Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. HDRP: Fixed the volumetric clouds debug view not taking into account the exposure and leading to Nans. With a greater focus on team independence, youll save time and increase your iteration speed. (1344968), IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. URP: Added: URP global setting for stripping post processing shader variants. (1362269), Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. (1365651), Editor: Fixed OpenGL context error messages when entering or exiting play mode. Fixed unexpected error message after user switched workspace to a label. View which stocks are hot on social media with MarketBeat's trending stocks report. HDRP: Fixed error when disabling opaque objects on a camera with MSAA. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail. Burst: Made --burst-force-sync-compilation command-line option actually work. Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation. Package Manager: Replaced the communication layer between Unity and the Unity Package Manager to connect using IPC instead of HTTP in order to solve a number of connectivity issues. (1321315), Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1361792), Universal Windows Platform: Fixed touch events causing incorrect UI behavior when using Windows touch Simulator. VFX Graph: Fixed IsFrontFace shader graph node for VFX. (1380096), Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. Graphics: Reduced main thread hitching caused by Shader loading. HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter. Version Control: Updated styling of number of items in incoming changes category Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit. VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph. IL2CPP: Fixed issue that could cause finally blocks to run more than once. Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity. Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. Package Manager: Added ability to configure location of both UPM and Asset Store package local cache. Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error. UI Toolkit: The inner hierarchy of InputFiels was altered. Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error. Package: Updated the Fbx Exporter package to version 4.1.2. StockTwits HDRP: Fixed some depth comparison instabilities with volumetric clouds. Its revenue was up 8.6% compared to the same quarter last year. (1385206). (1261365), Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. clearer way. VFX Graph: In Output Particle blocks, shader graph exposed properties order is consistent with shader graph blackboard. Rotate tool). (1388668). (1331946), Editor: New parent is now placed properly if default parent is set. HDRP: Integrate a help box to inform users of the potential dependency to directional lights when baking. (1331021), UI Toolkit: Fixed failing DoubleField round-trip conversion when value is set to double.MinValue or double.MaxValue, resulting in the DoubleField text being "0". Learn more about our different releases here. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs. URP: Added: Emulate alpha for multiply blend mode by whitening the base map colors using the alpha value. ) to player settings (PlayerSettings.SetIl2CppCodeGeneration/PlayerSettings.GetIl2CppCodeGeneration). HDRP: Fixed potential asymmetrical resource release in the volumetric clouds. Physics: Added a new batched ClosestPointCommand to calculate the closest point to a convex off the main thread. Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). Shadergraph: Fixed incorrect warning while using VFXTarget. HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. Dropper in the Texture Sheet Animation module Avatar ] AvatarBuilder.BuildHumanAvatar sets NaN positions with avatars... Free, Sign in to your Free account to enjoy these benefits ( ) public API levels of progress of! 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